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TestRunner not showing tests with multiple TestFixtures or TestFixtureSo...
Steps to reproduce : Open attached projectOpen TestRunner windowExpected : Tests using [TestFixture] or [TestFixtureSource] attribut... Read more
SpriteAtlasManager.atlasRequested behavior differs in Editor and Standal...
To reproduce:1. Open project attached and run scene Start2. Build and and run for StandAlone3. Observe different results Expected: i... Read more
"Should not be capturing when there is a hotcontrol" message thrown afte...
How to reproduce:1. Open the attached "Test" project and "Repro" scene, enter playmode2. Press "DivideBy0" button and notice the "Di... Read more
Neither SyncVar hooks nor ClientRPC or Command attributed functions are ...
Steps to reproduce:1. Open the attached project2. Open the TestScene3. Play the scene4. Click LAN Host(H)5. Click the Button that ap... Read more
[Animation] Animator.GetAnimatorTransitionInfo cannot be accessed on a z...
Steps to reproduce:1. Open attached "GetAnimatorTransitionInfo.zip" Unity project2. Open "Main" scene3. Enter Play mode4. Press "But... Read more
[iOS] TestTool Test always fails on iOS Player
To reproduce:1. Open users attached project "SetupLogDoesNotShowUp.zip"2. Connect iOS device to the machine3. In Test Runner press R... Read more
OnRenderImage method's source is null after entering second time
Reproduction steps:1. Download user's project and open in Unity2. Open "Emissive" scene3. Enter Play mode Expected: OnRenderImage me... Read more
[Android] Input.touchCount and Input.GetTouch returns inconsistant resul...
Steps to reproduce:1. Open user attached project2. Open and add "DemoSceneMultiDrag" to build3. Build and run the project on an Andr... Read more
[SRP]Static GameObject flickers when Material type is Subsurface Scatter...
How to reproduce:1. Create a new project with "High End SRP (Experimental)" Template2. Create new 3D Object->Cube3. Set Cube to s... Read more
Using async and await in an editor script does not return execution to t...
To reproduce:1. Open the user's attached project2. Open the custom Editor window "AsyncAwaitEditorWindow" via "Window->Async Awai... Read more
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