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Conflicting implementation errors are thrown in Shader Graph when using ...
How to reproduce: 1. Open the user's attached project 2. In the Project view, open the folder "Bug" 3. Double-click the Asset "New S... Read more
[Serialization] UnityEngine.Hash128 fields overridden in prefabs generat...
Reproduction steps: 1. Open the attached user's project "HashSerialization.zip" 2. Inspect the "SampleScene" with a Text Editor Exp... Read more
[SRP] Scriptable Render Pipeline Settings are unassigned when selecting ...
How to reproduce: 1. Create a new URP or HDRP project 2. Create Shader Variant Collection (Assets->Create->Shader Variant Collection... Read more
Crash onDrawBuffersCommon when editing and saving .cginc file
Reproduction steps: 1. Open the user's attached project 2. Open the ReflectionPayload.cginc file 3. Make changes in the file. 4. Go ... Read more
[HDRP] Framerate drops when two Game views are rendered and "Allow Dynam...
How to reproduce: 1. Open the attached project "resRepro" 2. Open the scene "reproScene" and enter Play mode (Assets/reproScene.unit... Read more
Add Key option is not displayed when right clicking on object's scale pr...
Reproduction steps: 1. Open the sample project 2. Select the TestObject 3. Open the Animation Window 4. Enable Record Mode in the An... Read more
[iOS] Crash on __pthread_kill when clicking on a Notification that conta...
Reproduction steps: 1. Open the attached project "PushNotifCrash .zip" 2. Build and Deploy the project to an iOS Simulator 3. Put th... Read more
[Linux][macOS] MultiDisplay: Fullscreen window persists after exiting pl...
Per Evelina: 1. Set one Game view to Maximised 2. Set another Game view to Fullscreen on another screen 3. Enter Play Mode 4. So fa... Read more
CommandBuffer allocates a different Temporary Render Texture when boundi...
How to reproduce: 1. Open the user's attached "crest" project 2. Open the "main" Scene 3. Enter the Play Mode 4. Observe the Game vi... Read more
The Animator Controller Asset corrupts when renaming it
Reproduction steps: 1. Open the attached project 2. Create a new Animator Controller 3. Rename the new Animation Controller to for e... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object