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0
votes
Fixed

[GLCore] Crash when using indirect args buffer as RWBuffer

OpenGL

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Jan 08, 2018

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Version/s: 2017.2.1p1

How to reproduce:1. Download user provided project2. Open the project and change the graphics API to GLCore or launch the editor wit... Read more

3
votes
By Design

Vector3.SignedAngle() ignores axis parameter

Scripting

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Jan 09, 2018

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Version/s: 2017.3.0f3

To reproduce:1. Open repro project2. Play scene Expected: message 'Expected: 0 Actual: 0' will be thrownActual: Vector3.SignedAngle(... Read more

0
votes
By Design

"Does not contain a definition" error for texture.imageContentsHash when...

Scripting

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Jan 09, 2018

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Version/s: 2017.3.0f3

To reproduce:1. Open attached Unity project "Unity201703BUG.zip"2. Inspect "TestTexture" script in the Assets folder3. Build and run... Read more

0
votes
Fixed

[Auto] Baking pipeline still runs even if GI systems are disabled

Progressive Lightmapper

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Jan 09, 2018

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Version/s: 2018.1.0a6

Steps for reproduction:1) Download the project below and open scene `t1`2) Ensure that all GI systems are disabled in lighting windo... Read more

0
votes
Duplicate

[Auto] Baked lights don't fallback to Realtime when GI systems are disabled

Progressive Lightmapper

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Jan 09, 2018

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Version/s: 2018.1.0a6

Steps for reproduction:1) Download the project below and open scene `t1`2) Ensure that all GI systems are disabled in lighting windo... Read more

0
votes
Not Reproducible

[Speed Tree]Assertion failed error appears when the user stops play mode...

Speedtree Integration

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Jan 09, 2018

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Version/s: 2018.1.0b1, 2018.1.0b2

Assertion failed error appears when the user exits the play mode when billboard renderer component is attached to a speed tree and p... Read more

0
votes
Won't Fix

[iOS][ReplayKit] Screen doesn't autorotate when recording with ReplayKit...

Mobile

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Jan 09, 2018

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Version/s: 2018.1.0b2

How to reproduce:1. Open the attached project2. Build and run Test scene on iOS device3. Click "Start Recording" and then choose "Re... Read more

0
votes
Duplicate

Crash on 'PPtr<AnimatorState>::operator AnimatorState * __ptr64' during ...

Animation

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Jan 09, 2018

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Version/s: 2017.3.0p1, 2017.3.0a1

Steps to reproduce:1. Open user attached project2. Reimport ProtagonistController.controller Expected result: editor should not cras... Read more

0
votes
Duplicate

Editor crashes when entering/exiting play mode with a high number of Til...

2D

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Jan 09, 2018

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Version/s: 2017.2.0b4, 2017.2.0f3

Steps to reproduce:1. Open attached "CrashRepro.zip" Unity project2. Enter "test" scene3. Enter play mode-- Unity crashes (if not, e... Read more

3
votes
Fixed

Android Keystore location saved as absolute value in Project Settings

Mobile

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Dec 11, 2017

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Version/s: 2017.2.0p2

Steps to reproduce:1. Open new project2. In Player settings for Android, under Publishing settings, open the Keystore Manager window... Read more

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