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On destroying script that required by another script - first one disable...
On destroying script that required by anothre script - first one disabled in Inspector 2) How can we reproduce it using the example ... Read more
"GUI.DrawTexture" does not work properly when used inside custom propert...
Steps to reproduce : - import the project attached- open the scene "Try me"- select the object "Inspect me!"- look in the Inspector ... Read more
Unity hangs when particleSystemRenderer.Render is called on Update()
To reproduce:1. Open project Unity4.2.1f4_CrashReport2. Open scene TestCrashScene3. Select the Main Camera4. In the GLRenderer scrip... Read more
Can start recording animation without animation clip
Can start recording animation without animation clip Repro:1. Have an object and open the animation window - add new animation clip2... Read more
Adding Enabled curves for scripts is broken
Juha's explanation: Repro: Adding myScript.Enabled curve via recording system produces:- isPptrCurve: true- Valuetype: Boolean Addin... Read more
With 64 bit platforms, Unity crashes when a raycast hits a quad
With 64 bit platforms, Unity crashes when a raycast hits a quad. 2) How can we reproduce it using the example you attached- Open the... Read more
Manual documentation page for SpritePacker is outdated
New Screenshots are needed and it's lacking a lot of information. For example, it needs to explain why do we have a Pack and a Repac... Read more
Undo for the Automatic Sprite slicing operation doesn't work
- Import an image as Sprite with Sprite Mode set to Multiple- In the Sprite Editor window perform an autoslicing- Press Ctrl Z to Un... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing