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WheelCollider damping rate value is ignored if set in edit mode
To reproduce:1. Open repro project2. Play scene3. Press 'G' key Expected: both cuboids will be moving at the same speedActual: One o... Read more
Particle Collision not detected when Particle System is negative in scale
To reproduce:1. Open attached Unity project "ParticleCollisionBug.zip"2. Open "demoscene" scene3. Go into Play mode4. Inspect the pa... Read more
Instantiated UI elements get incorrect values in ScrollView's content's ...
Steps to reproduce:1. Open user attached project2. Open the scene named "testscene"3. Notice that testscript.cs is set to instantiat... Read more
"Aspect Ratio Fitter" breaks "RectTransform" values of a different GameO...
Reproduction steps: 1. Open "RectTransformBug.zip" project2. Open "TestScene" scene3. In the Hierarchy window observe "Canvas" ->... Read more
Calling "CommandBuffer.EndSample" after "ScriptableRenderContext.Submit"...
Reproduction steps: 1. Open "CommandBuffer.EndSample after Submit bug.zip" project*2. "Window" -> "Frame Debugger" -> "Enable"... Read more
Sprite Renderer's material is projected on 3d object when object is bet...
To reproduce:1. Open user's project "Minimal Project - Sprite Mask bug"2. Move the mesh object in Z axis in such way it would be pla... Read more
Shadows don't show with certain Custom Projection/View Matrices applied ...
To reproduce: 1. Download attached project "Shadow_zSpace_Test_2.zip" and open in Unity2. Open "shadow_test_scene" scene3. Make sure... Read more
[IL2CPP] Build fails with "Failed running UnityLinker.exe" when project ...
Reproduction steps:1. Open the project (01/04/2018 3:14 PM)(OC link).2. Build it to iOS using IL2CPP.- Build fails ...Exception: /Ap... Read more
[macOS][Metal] Objects are rendered lighter on the Editor when 'Metal Ed...
Objects appear lighter when Metal support is used in the Editor. Steps to reproduce:1) Open the attached project.2) Make sure Game v... Read more
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