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[PLM] GPU and CPU Lightmappers produce inconsistent results
Steps to reproduce: 1. Open the attached repro project 2. Bake each of the four scenes under Assets/Scenes 3. Observe the different... Read more
[HDRP] Null error while adding a volume component
Should reproduce on any project, I tested on 2. Repro steps: 1) Create a game object 2) Add volume component Result: Error NullRef... Read more
OnParticleTrigger() is called before Awake()
How to reproduce: 1. Open the attached project "ParticlesBug.zip" 2. Open "Test Particles" Scene 3. Enter Play mode 4. Pause Play mo... Read more
Player crash on System.Net.Http.HttpClient when awaiting network response
How to reproduce: 1. Open the attached project from "BugRepro.zip" 2. Disable your internet connection 3. Navigate to "File" -> "Bui... Read more
First On Click event isn't triggered after switching current Action Map ...
Reproduction steps: 1. Open the attached project ("Test_22.1.0a15.zip") 2. Open the "Main" Scene 3. Enter Play mode 4. Click the but... Read more
[HDRP] Ambient occlusion map provides darker results in Raytracing
On a side project, I noticed that in RTX my highlights are almost completely gone when the AO map is used. I compared the result of ... Read more
[Linux] Player settings and other options are locked after script compil...
How to reproduce: 1. Create new project 2. Open Edit menu, notice that Player settings is available 3. Create new script in Project ... Read more
[UIR] Text opacity doesn't change when it has outline or shadow
Reproduction steps: 1. Open the user's attached "UITK_TextIssues.zip" project 2. Open the "SampleScene" Scene 3. Enter the Play mode... Read more
[HDRP] Getting "The PickingMode enum does not contain the value `Hidden`...
To reproduce: 1. Create a new HDRP template project 2. Create a Lit Shader Graph in the Project window 3. Double click it to open Sh... Read more
[tvOS] "'UnityAds/UnityAds.h' file not found" is thrown in Xcode when ru...
Reproduction steps: 1. Open the attached project "adsTest.zip" 2. Build and deploy the project to a tvOS device Expected result: Th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fix for 6000.0.X: Universal 3D Sample project template takes a very long time to build.
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected