Search Issue Tracker
By Design
Votes
0
Found in
Issue ID
1381357
Regression
No
[PLM] GPU and CPU Lightmappers produce inconsistent results
Steps to reproduce:
1. Open the attached repro project
2. Bake each of the four scenes under Assets/Scenes
3. Observe the different outputs (seen below as well)
Reproduces with 2020.3.22f1, 2021.2.0a14, 2022.1.0a14, 2022.1.0a15, 2022.1.0a16
Reproduced on Windows (DX11)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL build dependencies are not refreshed until the Editor is restarted
- “Audio Random Container” allows adding unlimited number in “Audio Clips” numeric field, causing Editor to freeze
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window
Resolution Note (2022.1.X):
The Light Probe Sample Multiplier behaves differently between the CPU and GPU, meaning that better and more similar results will be obtained with higher LPSM values. This difference is therefore marked as 'by Design'.