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[HDRP][DXR] Pathtracer does not converge when there's scene view and gam...
Repro steps : - Open attached project - Open SampleScene - Make sure pathtracer is active - check that pathtracer accumulate/conver... Read more
All ProBuilder Edit modes become disabled after opening the Polybrush wi...
How to reproduce: 1. Create a new Project 2. Import ProBuilder and PolyBrush packages 3. In the Top-Menu click Tools -> ProBuilder -... Read more
Huge performance spike when switching Camera from Physical Sky to HDRI S...
How to reproduce: 1. Open the user's "TerrainBeach" project 2. Select "File -> Build and Run" 3. Observe the performance graph on th... Read more
Unity Crashes when calling 'isValid', 'isOverridable', or 'type' on an u...
Reproduction steps: 1. Open attached project "ReproProject" 2. Open "SampleScene" 3. Enter Play Mode Expected result: Unity enters ... Read more
Zooming in/out syncs across several SceneView Tabs
Reproduction steps: 1. Create a new project 2. Add new SceneView Tab (RightClick on any other tab (except SceneView) -> Add Tab -> S... Read more
GameObject Icon Gizmos are only shown on GameObjects with certain Compon...
Reproduction steps: 1. Open User-submitted project 2. Add a Cube GameObject to Scene 3. Select Cube GameObject in the Hierarchy 4. A... Read more
PhysicsShapeGroup2D String.Format GC allocation
How to reproduce: 1. Open the attached project ("case_1377116.zip") 2. Load the "SampleScene" an ensure the Profiler is open. Hit Pl... Read more
Memory access violation in LightProbesManager when appending LightProbes...
Steps to reproduce: 1. Open the attached project (JapanOffice.zip); 2. In the opened popup window for prompting to change Project se... Read more
[Light Probes] Tetrahedral cells not refreshed when selecting Light Prob...
Repro: Steps outlined in attached repro video. Repro project attached Create a Light Probe group Duplicate Light Probe Group Move ... Read more
Loading shader is picked when allowAsyncCompilation = false and async co...
The cyan loading shader would in some cases leak into baked reflection probes. This problem may be a general shader/material problem... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fix for 6000.0.X: Universal 3D Sample project template takes a very long time to build.
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected