Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2021.2.X
Votes
0
Found in
2021.1.0a4
2021.1.24f1
2021.2
2022.1
Issue ID
1377063
Regression
Yes
Zooming in/out syncs across several SceneView Tabs
Reproduction steps:
1. Create a new project
2. Add new SceneView Tab (RightClick on any other tab (except SceneView) -> Add Tab -> Scene)
3. Press On new SceneView Tab
4. Zoom In or Out using the scroll wheel
Expected result: Scene view zooms in/out only in a newly created SceneView Tab
Actual result: Scene View zooms in/out in both SceneView Tabs
Reproducible with: 2021.1.0a4, 2021.1.28f1, 2021.2.1f1, 2022.1.0a13
Not reproducible with: 2019.4.32f1, 2020.3.22f1, 2021.1.0a3
Note: Restarting Unity after adding a new SceneView Tab fixes the issue.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Resolution Note (fix version 2022.1):
Fixing new Scene View tab using a reference to the previous tab zoom.
https://github.cds.internal.unity3d.com/unity/unity/pull/6607
Resolution Note (fix version 2021.2):
Fixing Zoom across several SceneView tabs
https://github.cds.internal.unity3d.com/unity/unity/pull/6609