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Layers drop-down button behaves differently from the Accounts or Layout ...
How to reproduce: 1. Open any (new) project2. Click on the Layers button in the top right corner- Note the drop-down menu appears3. ... Read more
[VR] Reflection probes lose depth when render path is set to Forward
Steps to reproduce:1. Download and open attached project "reflection_5_4_bug.zip"2. Make sure that in Player Settings "Rendering Pat... Read more
[GfxDevice][Substance] Race condition GfxDeviceWorker::WaitOnCPUFence, a...
Actual problem: race condition in the threaded GFX device CPU fence code. In particular, this code void GfxDeviceWorker::WaitOnCPUFe... Read more
[Audio] AudioClip.samples returns a wrong number of samples
Reproduction steps:1) Open attached project2) Select "Piano 15" clip in the project window3) From the menu bar run Tools -> Audio... Read more
[Shuriken] Negative scale on billboards does not make any changes to the...
Steps to reproduce: 1. Download and import attached project.2. Open scene: test_2_Quads3. Press play4. Inspect particles (Top row), ... Read more
Crash when destroying a playable without unconnecting first
Crash when destroying a playable without unconnecting first In the attached scene, run and press the Crash button. We call Destroy()... Read more
DownloadHandlerScript.CompleteContent is not called inspite of 'UnityWeb...
How to reproduce: 1. Open attached project2. Open scene Test.unity3. Play the scene- Note the error in the console: CompleteContent ... Read more
[iOS][InputField]Keyboard is reopened when switching between inputfields
How to reproduce: 1. Open attached project2. Open scene main.unity3. Build to iOS and run4. Click one of the Input Fields to bring u... Read more
[Android][PS4] IL2CPP: classes duplicated from Standard Asset classes ar...
Steps to repro: 1. Use attached repro project, ensure that scripting backend set to Mono2. Build and run it on the device3. On app s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used