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[VR] Mac: VRSettings do not update when DK2 headset is powered off
VRSettings.enabled used to become false when the Rift goggles were powered off during Play mode. On Mac using Unity 5.4.0b18 in Pla... Read more
Transforms in animations not animating
To reproduce: 1. Open attached project 2. Play scene 3. Notice that the transform named "Leg Upper Left" fails to animate 4. Remove... Read more
[Texture3D] Allow non-power-of-two Texture3D sizes
Currently Texture3D requires POT sizes. This is not very convenient for some use cases (e.g. 3D LUTs etc.). Modern GPUs can do NPOT ... Read more
[Texture3D] Add Texture3D.SetRawTexture data
Texture3D does not have Get/SetPixels working on RHalf (single channel FP16) format. And since there's no way to get raw data in/out... Read more
[Texture3D] FP16 (Half) texture format can't be used with Texture3D
Texture3D volumeX = new Texture3D(W,H,D,TextureFormat.RHalf,false) causes an "Invalid texture format for Texture3D" error. Modern GP... Read more
[CommandBuffer] CommandBuffer.Blit(Texture, Temporarty_RT_ID) fails and ...
Reproduction steps --------------------------- 1) Open attached project 2) Open scene "Demo" 3) Enter play mode ACTUAL RESULT: Noth... Read more
Synchronization problem is still relevant between the view Scene and vie...
To reproduce: 1. Open attached project 2. Select aspect 4:3 3. Select aspect 16:9 4. Notice that panel stays in aspect 4:3 Workaro... Read more
Light bounce gets cast on game object despite the set of light's culling...
Steps to reproduce: - Open attached project and the scene named "Bounce Culling Demo" - Notice that "Room A" and "Room B" are set to... Read more
Assigning constant as the default parameter in the constructor of a gene...
When a constant is assigned as the default parameter in the constructor of a generic class, other methods fail to compile. Steps to... Read more
Specific C# construction does not compile with "System.NotSupportedExcep...
To reproduce: 1. Open attached project 2. Open console 3. Notice "Unhandled Exception: System.NotSupportedException: Operation is n... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on BurstCompilerService::CompileAsync when entering Play mode in a specific scene
- InvalidOperationException when using Game Camera Preview in Scene window with a custom RenderGraph pass
- Changing "PreWarm" parameters on VFX Graph leads to significant performance drops and freeze
- Player display resolution changes to the native resolution of the monitor when Player becomes unresponsive
- [Quest] Game View is no longer rendered in the HMD if it's hidden in the Editor when using Meta Link