Search Issue Tracker
Won't Fix
Votes
0
Found in
5.4.0b18
Issue ID
799248
Regression
Yes
[VR] Mac: VRSettings do not update when DK2 headset is powered off
VRSettings.enabled used to become false when the Rift goggles were powered off during Play mode. On Mac using Unity 5.4.0b18 in Play mode VRSettings.enabled remains true while the goggles are switched off.
Also with Unity 5.4.0b18 when the Rift is toggled off during Play mode:
- Model reamins "Oculus Rift DK2" rather than becoming NULL.
- Present remains true; it should become false.
- Native pointer does not become NULL; it continues to point to the device.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment