Search Issue Tracker
Won't Fix
Votes
0
Found in
5.4.0b18
Issue ID
799248
Regression
Yes
[VR] Mac: VRSettings do not update when DK2 headset is powered off
VRSettings.enabled used to become false when the Rift goggles were powered off during Play mode. On Mac using Unity 5.4.0b18 in Play mode VRSettings.enabled remains true while the goggles are switched off.
Also with Unity 5.4.0b18 when the Rift is toggled off during Play mode:
- Model reamins "Oculus Rift DK2" rather than becoming NULL.
- Present remains true; it should become false.
- Native pointer does not become NULL; it continues to point to the device.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment