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Changes to the UI Image material color doesn't show up when the Image is...
To reproduce: 1. Open the project, attached by the user (Shader Mask Bug.zip)2. Open the "Test" scene3. Enter Play mode4. Press Rand... Read more
SpriteAtlas cannot be loaded from an asset bundle which is built from an...
To reproduce:1. Open user's attached project2. Open and play the "Rain" scene Expected result: Sprite is imported from the asset bun... Read more
Crash on Skybox::SetupSun when Skybox.mat material is attached to the scene
How to reproduce:1. Open attached unity project "FG Test Map"2. Load scene "Game" Expected result: "Game" scene is opened.Actual res... Read more
PostLateUpdate.PlayerUpdateCanvases spike when enabling / disabling comp...
To reproduce:1. Open my attached project4. Open Profiler and enter Play mode5. Keep disabling and enabling Image game object (severa... Read more
Project created with the new render pipeline template has wrong frag sha...
How to reproduce:1. Open QA attached project (More information about files is in edit field)2. Inspect the frag shader output differ... Read more
Applying a prefab throws NullReferenceException
To reproduce: 1. Open the project, attached by the user (Assets.zip)2. Open the "Menu" scene3. Select Standard Scene Manager game ob... Read more
Crash in mono_jit_runtime_invoke on project launch
To reproduce: 1. Open the project, attached by the user (ProjectConjure.zip) Reproduced in 2071.3.0f3, 2017.3.0p4, 2018.1.0b5Could n... Read more
[UI][OSX] Lightmap texture occupies the whole Lighting window after zoom...
Steps to repro: 1. Open attached project and 't1' scene on MacBook with the integrated Intel Iris GPU;2. Open the Lighting window (W... Read more
"??" operator succeeds for destroyed objects
Reproduction steps: 1. Open "null-coalesce-repro.zip" project2. Open "breakstuff" scene3. Enter Play mode Expected Result: "??" oper... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size