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[Crash] Unity crashes when selecting a .bytes file with given project
[Crash] Unity crashes when selecting a .bytes file with given project How we can reproduce it using the example you attached: 1) Nav... Read more
[Metal] Shader does not work on Metal and does not produce any errors or...
Steps to reproduce:1. Open “MetalBug.zip” Unity project2. Double-click on “Cube” object in Hierarchy to focus it in Scene view Expec... Read more
Visual Studio Code "hangs" on debugging
Reproduction steps: 1. Open "MinimalRepro.zip" project2. Open "scene1" scene3. Open "MettaurAI" script with Visual Studio Code4. Put... Read more
[Android][Daydream] Flickering in left eye on Google Pixel 2 when using ...
How to reproduce:1. Open the attached "TankSmaller" project and change your platform to Android (or use -buildTarget <Android>... Read more
UDPClient does mot receive UDP messages in Editor/Build
Steps to reproduce:1. Open the attached project2. Open the Main.unity scene3. Generate UDP messages on the local network using port ... Read more
[Metal] ScreenCapture.CaptureScreenshotAsTexture yields a transparent te...
Reproduction steps:1. Open the attached project.2. Go to 'File > Build Settings > Player Settings'.3. Check the 'Metal Editor ... Read more
No warning about scripts being compiled is shown after trying to add a n...
There used to be a warning shown after trying to add a script just after creating it and while the engine was compiling all the scri... Read more
[Animator] First frame of animator isn't updated by PlayableGraph after ...
Steps to reproduce:1. Open user attached project2. Open TestScene.unity3. Play the scene4. Press respawn from the GUI- observe that ... Read more
Particles: Crash regression when particle system has no Renderer module
To reproduce: 1. Create a new project2. Create a particle system3. Remove the renderer module4. Enter play mode5. Move the particle ... Read more
Screen.currentResolution returns the biggest possible resolution instead...
Steps to reproduce:1. Create a new project2. Add a gameobject, add a script to it3. Under start(), add "Debug.Log(Screen.currentReso... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- Crash on EnumerateDisabledKeywordsInVariantsArray or UNITY_XXH32 when rapidly saving ShaderGraph or VFXGraph changes