Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2017.2.X, 2017.3.X, 2018.1.X
Votes
0
Found in
2017.3.0f3
Issue ID
990979
Regression
No
UDPClient does mot receive UDP messages in Editor/Build
Steps to reproduce:
1. Open the attached project
2. Open the Main.unity scene
3. Generate UDP messages on the local network using port 11000
4. Play the scene
5. Observe, the console window is empty
Actual results: Console window is empty
Expected results: Console should either spit out the UDP message as a string or an error message
Reproduced with: 5.6.5p1, 2017.1.3p1, 2017.2.1p3, 2017.3.1p1, 2018.1.0b6, 2018.2.0a1
Fixed in: 2018.2.0a5
Backported to: 2017.2.2p2, 2017.4.1f1, 2018.1.0b12
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GizmoDrawingPhysics2D::DrawCompositeCollider2DGizmo when opening a Scene that has corrupted GameObjects with Tilemap Components
- Scrolling vertically and horizontally is very fast when in Play Mode and RuntimeInputBackend is set to UIToolkitInputBackendOption.Default
- Crash on MemoryProfiler::UnregisterAllocation when initializing entities and leaving Play Mode with Occlusion Culling enabled
- Crash on mdb_page_alloc when opening a project that was running while the PC shut down
- macOS Player freeze when using RunInBackground and Command+Tabbing to and from the application
Add comment