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Window is not resizable after building the project
To reproduce:1. Create a new project2. Open build settings3. Check "Resizable window" under "Player Settings"4. Build & Run5. No... Read more
Joystick (Xbox360) input does not work on OSX 64bit build
-e: the xbox360 controller doesn't work with a osx 64bit build at all while it does for the 32bit build -repro:--open project attach... Read more
Cylinder Vanishes When Toggling Lightmaps
Steps to reproduce : - import the project attached- open the scene- open the Lightmapping tab- toogle Use Lightmaps and notice the c... Read more
Mouse Offset after Screen.SetResolution() on OSX standalone
To reproduce:1. Open MouseOffice project2. Build it for OSX3. Run it4. Notice how once the application maximizes an offset for mouse... Read more
Setting incorrect bundle id does not show any warnings or errors
Bundle id can not contain dot followed by a number (ex. com.my.3games is incorrect, because number 3 goes right after the dot). Howe... Read more
GPU profiler provides incorrect values
To reproduce:1. Open project 4.3_Shadows2. Run scene 13. Open profiler4. Check gpu profiler values (repro rate ±1/300 frames) Regres... Read more
Sprite picking in scene is inconsistent
Steps to reproduce : - import the 2D demo from the Asset Store- open the scene and notice that you cannot pick the "fog" layer clouds Read more
WaitForTargetFPS takes twice longer on 4.3
To reproduce:1. Create new 4.2 project2. Run empty scene with profiler (3-4ms with 10ms spikes)3. Create new 4.3 project4. Run empty... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used