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0
votes
Fixed

Dropdowns get cut off or don't open at all when used inside a RectMask2D

UI

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Apr 08, 2016

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Version/s: 5.3.4p2

How to reproduce:1. open the attached project2. Open and run main scene3. Check the Dropdown on the left that's being used inside a ... Read more

0
votes
Fixed

Android 6.0 file paths don't change when WRITE_EXTERNAL permsission is g...

Android

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Apr 19, 2016

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Version/s: 5.3.4f1

Application.persistentDataPath and temporaryDataPath use internal storage if WRITE_EXTERNAL permission is initially denied. Once per... Read more

0
votes
Fixed

[Redo][Prefabs] "Redo create object" on a prefab corrupts the structure ...

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Apr 21, 2016

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Version/s: 5.4.0b16

Steps to repro:1. Add a new 3D cube as a GameObject2. Move it to the assets to make it a prefab3. Now press undo (cmd + z) till it i... Read more

0
votes
Fixed

BeginSendTo async socket send doesnt call callback function on first edi...

Mono

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Jan 07, 2016

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Version/s: 5.3.0f4

Steps to reproduce:1. Open 'nvbg.zip' project2. play scene (wait for 5console messages)3. press play twice(once to exit play mode an... Read more

10
votes
Fixed

[Android] Rendering fails on Vivante if Camera.rect is different than de...

Android

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Apr 20, 2016

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Version/s: 5.3.4p3

To reproduce:1) Open attached project and BugShowcase scene2) Build and run on device3) Tap "State 3"4) Notice that only skybox is r... Read more

0
votes
Won't Fix

[dll]NotImplementedException from native dll returning SAFEARRAY of BSTR

Mono

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Jan 19, 2016

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Version/s: 5.3.1f1

To reproduce:1) Download attached project "MarshalSafeArrayFromNative.zip".2)Play main scene3)Notice "NotImplementedException" in Co... Read more

1
votes
Won't Fix

[IOS][GLES2][GLES3] Graphics.Blit causes logical frame buffer load on ti...

OpenGL

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Apr 21, 2016

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Version/s:

Info:Its seems during the Graphics.Blit, frame buffer is mounted without discarded data that caused logical load of last frame buffe... Read more

0
votes
Postponed

Debugger continues instead of stepping over line.

CodeEditors

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Apr 21, 2016

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Version/s: 5.3.2p1

Steps to reproduce:1. Open project "case_790439-DebugBug Edited"2. Open "BugScene" scene3. Open BugCode.cs with Visual Studio 20154.... Read more

0
votes
Fixed

Animation stops before reaching designated position

Animation

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Apr 20, 2016

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Version/s: 5.3.4p4

Steps to reproduce:1. Open the attached project2. Open the available scene3. Play the scene4. Select 'BoosterOpeningPrefab' in the H... Read more

0
votes
Duplicate

Calling EditorSceneManager.MarkAllScenesDirty in Awake does not mark sce...

Assets Management

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Apr 21, 2016

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Version/s: 5.4.0b15

Steps to reproduce: 1. Open attached project2. Open scene "Test"3. Notice that it's not marked as dirty. That's because EditorSceneM... Read more

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