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[Collab] User loses all data in hierarchy after updating the project
Steps to reproduce: 1) User 1 creates a cube in an empty project and pushes through collab.2) User 2 pulls the project. He adds a ch... Read more
[Linux] "Cursor.lockState" Not displaying cursor after going from "Locke...
Reproduction steps: 1. Open "lockmouse_test.zip" project2. Build for Linux Standalone3. Launch the app4. Move the mouse cursor aroun... Read more
[IL2CPP][Android] Unity CIL Linker fails to run when compiling assemblie...
Android builds fail when assemblies that utilize iOS code are used in the project, even though the code isn't used directly. This af... Read more
[Android] Asus K011 does not show a StreamingAsset video
To repro:1) Open attached project2) Build and run on a Asus K011 device Expected result: a video can be seen on the screenActual res... Read more
GCSettings.LatencyMode property setter does not change the actual value
To reproduce:1. Open project attached by QA2. Open scene "a"3. Hit play -- This will activate a script that prints System.Runtime.GC... Read more
"Assertion failed: TLS Allocator ALLOC_TEMP_THREAD..." error is thrown w...
How to reproduce:1. Open user attached project and "aaa" scene2. Notice that user has SpriteAtlas that uses RGBA Crunched ETC 2 Text... Read more
[Mobile] Player crashes when LZ4 compression is disabled in the build pi...
When running an application on android when built without LZ4 compression the game will crash, theoretically due to allocating 87241... Read more
[DX12] Editor crahes when setting RenderBuffers depth texture with anti ...
Steps to reproduce: 1. Open attached project "954098.zip"2. Make sure selected Graphics API is Direct3D123. Open "main" scene4. Sele... Read more
Editor crashes on fbxsdk::FbxReaderFbx7_Impl::RebuildTargetShapes after ...
Steps to reproduce:1. Create new Unity project2. Import attached “Model.FBX” file Reproduced in: 2018.1.0a6, 2017.3.0f1, 2017.2.0p4,... Read more
[PLM] Scene is completely black after clicking 'Generate Lighting' button
Steps to repro: 1. Open attached project and 'ProgressiveLightmappingExample' scene;2. Go to the Lighting settings window (Window>... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject