Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2017.1.X, 2017.2.X, 2017.3.X, 2018.1.X
Votes
0
Found in
2017.1.0f3
Issue ID
959908
Regression
No
[Mobile] Player crashes when LZ4 compression is disabled in the build pipeline
When running an application on android when built without LZ4 compression the game will crash, theoretically due to allocating 872415232 bytes of memory.
Steps:
1. Open attached project with Unity
2. On the command line, run "/(Unity Location)/Unity.app/Contents/MacOS/Unity -quit -batchmode -executeMethod PeterBuild.DoBuild"
3. Deploy the project (should be PetersBuild.apk) on an android device
Result: the application crashes in the transition from the loading scene to the tutorial level.
Reproduced with: 2017.1.0f3.
Tested with: LG Nexus 5X, Android 7.1.1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit throws warning and fails to clear references when fields are not typed as UnityEngine.Object
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
Add comment