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[Collaborate] Transform positions are added up instead of throwing a mer...
Steps to reproduce: With Collaborate enabled,- User 1 creates a cube in the center (0,0,0) of a scene, saves the scene then syncs it... Read more
Sprite gets corrupted on Editor Play
Sprite gets permanently corrupted on Editor Play repro:-Import attached sprite package-Drop sprite into Scene (2D)-Click play in the... Read more
[TerrainNavigation] Shadowy artifact appears on terrain when moving view...
Steps to repro: 1. Open Unity;2. Import attached 'ShadowyArtifactTerrain' package;3. Open 'test' scene;4. Select Main Camera gameobj... Read more
Should not display Event warning
Event warning is triggered when it should not. repro:-create a GO with clip-in Animation window, create Animation Events over time-c... Read more
Terrain is not editable
Reproduction steps1. Open attached project2. Open scene "Mountain2"3. Try editing the terrain Actual result:Terrain is not editable.... Read more
[Multi-Display] DX9 renders solid color instead of Don't clear flags in ...
Steps to reproduce:1. Download and open project2. Open scene "main"3. change Graphics API to DX94. Build for windows standalone buil... Read more
[iOS][Xcode] Deployement target in Xcode is 9.1 when in Unity set to 9.0
To reproduce:1. Create new project2. Select iOS as build platform3. In the Player settings set Target minimum iOS Version to 9.04. B... Read more
[DX] Exclusive Fullscreen mode only works with primary display.
1) Open attached project.2) Build for windows standalone and include the Test scene.3) Run player and select a monitor other than th... Read more
Animator resets when animation events are added through clip.AddEvent
Animator resets when animation events are added through clip.AddEvent() Run attached project step by step. After update 10, events a... Read more
Edit Key options no longer tab between options
No longer able to tab between Edit Key options repro:-create a GO with clip and a few keys-select a key in the Animation window, Cur... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU