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Audio sample rate on the Android doesn't get set correctly
Android defaults to 24000 audio frequency. Sending application to the background and resuming it again sets a normal (48000) rate. R... Read more
ContactPoint Normal is different on OSX and Windows
Steps to reproduce : - import the project attached on both OSX and Windows- play the "main" scene- play the game and land the ship a... Read more
Highlight is not blue when selecting all animation clips
Highlight is not blue when selecting all animation clips.To reproduce:- Select a game object that has an animation- Make sure that A... Read more
Key frames not highlighted horizontally
Key frames not highlighted horizontally.When clicking next to the key frames in Dope sheet, the animation curve in the hierarchy is ... Read more
AnimationCurve created by script has a very steep transition
When creating an animation by code (add KeyFrame to AnimationClip then finally add AnimationClip to Animation and Play() ) if making... Read more
Bootcamp project: Mac standalone freezes
-e: running a mac build of the bootcamp project freezes the app. log shows "Receiving unhandled NULL exception" -repro:--get Bootcam... Read more
Light probes only work if there's static geometry in the scene being lig...
Reproduced in 4.3.0b1Also present in 4.1.5f1 and 4.2.0f2 Light probes only work if there's static geometry in the scene being lightm... Read more
[Collision] Particle collision detection does not happen if the collidin...
Steps to reproduce : - import the project attached- open the scene and press play- notice that the unicorn will turn red when a part... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Render Graph Viewer Capture button plays the click animation but does not do anything when the Capture button is pressed with the “Enter” key on the keyboard
- UI Builder Scrollview is unable to scroll all the way down when the window is downsized vertically
- Celestial bodies order remains unchanged when the Distance setting is modified
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand