Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2018.4
2019.4
2019.4.17f1
2020.1
2020.2
Issue ID
1306311
Regression
No
Errors are thrown and Sub Emitter is not reparented when trying to reparent Sub Emitters of Prefabs
How to reproduce:
1. Open the attached "1306311_Repro" project
2. Open the "NewTest" Scene
3. In the Hierarchy select the "NewA" GameObject
4. In the Inspector expand the "Sub Emitters" section found in the Particle System Component
5. Change the current Sub Emitter to "SubB" by dragging the "SubB" (child of the "NewB" GameObject) GameObject onto the Sub Emitter GameObject field
6. When asked to re-parent select "Yes, reparent"
Expected results: The Sub Emitter is re-parented successfully, no errors are thrown in the Console when entering the Play Mode
Actual results: The Sub Emitter is not re-parented, the "Sub-emitters must be children of the system that spawns them" error is thrown in the Play Mode
Reproducible with: 2018.4.31f1, 2019.4.18f1, 2020.1.17f1, 2020.2.0a19
Could not test with: 2020.2.0a20, 2020.2.2f1, 2021.1.0b3, 2021.2.0a2 because the Editor froze when trying to reparent Sub Emitter
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when loading RenderDoc with Graphics API set to OpenGLES2 or OpenGLES3
- [Windows] Development Build with no scenes shows a purple screen when using OpenGLES3 graphics API
- Shader variants take too much memory at runtime
- [HDRP][VFX] Output mesh with default shader is incorrectly sorted before the HDRP fog
- Error "'GamepadSpeakerOutputType' does not exist in the namespace 'UnityEngine'" occurs in the Console when building a project
Resolution Note (fix version 2021.2):
Fixed in 2022.1.0a10
A Warning has been added