Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2018.4
2019.4
2019.4.17f1
2020.1
2020.2
Issue ID
1306311
Regression
No
Errors are thrown and Sub Emitter is not reparented when trying to reparent Sub Emitters of Prefabs
How to reproduce:
1. Open the attached "1306311_Repro" project
2. Open the "NewTest" Scene
3. In the Hierarchy select the "NewA" GameObject
4. In the Inspector expand the "Sub Emitters" section found in the Particle System Component
5. Change the current Sub Emitter to "SubB" by dragging the "SubB" (child of the "NewB" GameObject) GameObject onto the Sub Emitter GameObject field
6. When asked to re-parent select "Yes, reparent"
Expected results: The Sub Emitter is re-parented successfully, no errors are thrown in the Console when entering the Play Mode
Actual results: The Sub Emitter is not re-parented, the "Sub-emitters must be children of the system that spawns them" error is thrown in the Play Mode
Reproducible with: 2018.4.31f1, 2019.4.18f1, 2020.1.17f1, 2020.2.0a19
Could not test with: 2020.2.0a20, 2020.2.2f1, 2021.1.0b3, 2021.2.0a2 because the Editor froze when trying to reparent Sub Emitter
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Assertion printed when Maximum Reflection Probe count is higher than 64 due to k_MaxCubeReflectionsOnScreen when Raytracing is enabled
- Seams are visible on the Water System when multiple tiles are used and their Surface type is set to River
- Matching Game View creates unsaved changes even though nothing to save
- AudioClips do not have path or GUID in Build Report and incorrect size is reported
- The rendered color of the preset differs from the preview color when adding a new swatch in the HDR Color Picker
Resolution Note (fix version 2021.2):
Fixed in 2022.1.0a10
A Warning has been added