Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2018.4
2019.4
2019.4.17f1
2020.1
2020.2
Issue ID
1306311
Regression
No
Errors are thrown and Sub Emitter is not reparented when trying to reparent Sub Emitters of Prefabs
How to reproduce:
1. Open the attached "1306311_Repro" project
2. Open the "NewTest" Scene
3. In the Hierarchy select the "NewA" GameObject
4. In the Inspector expand the "Sub Emitters" section found in the Particle System Component
5. Change the current Sub Emitter to "SubB" by dragging the "SubB" (child of the "NewB" GameObject) GameObject onto the Sub Emitter GameObject field
6. When asked to re-parent select "Yes, reparent"
Expected results: The Sub Emitter is re-parented successfully, no errors are thrown in the Console when entering the Play Mode
Actual results: The Sub Emitter is not re-parented, the "Sub-emitters must be children of the system that spawns them" error is thrown in the Play Mode
Reproducible with: 2018.4.31f1, 2019.4.18f1, 2020.1.17f1, 2020.2.0a19
Could not test with: 2020.2.0a20, 2020.2.2f1, 2021.1.0b3, 2021.2.0a2 because the Editor froze when trying to reparent Sub Emitter
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note (fix version 2021.2):
Fixed in 2022.1.0a10
A Warning has been added