Search Issue Tracker

0
votes
Fixed

Scaling root does not scale character with Optimize GO enabled

Animation

-

May 18, 2017

-

Version/s: 2017.1.0b6

Scaling the character's root does not give the expected result when Optimize Game Object is enabled on a Humanoid rig (Inspector &gt... Read more

1
votes
Active

Mouse delta accumulates error during panning when using Mouse.current.de...

Package: Input System

-

Oct 21, 2025

-

Version/s: 1.15.0

Reproduction steps:1. Open the attached “IN-121192.zip” project2. Open the “SampleScene” scene3. Enter Play mode4. Click “Use Mouse.... Read more

0
votes
Not Reproducible

[Outputs] 'InvalidCastException: Specified cast is not valid.' when usin...

Package: Visual Effect Graph

-

Mar 16, 2020

-

Version/s: 9.0.0

Repro steps:1. Create a new VFX or open an existing one.2. Create any Mesh context (i.e. Output Particle Mesh, Output Mesh, etc.)3. ... Read more

0
votes
Active

Mouse device is disabled in Play Mode when the "Device Simulator" tab is...

-

May 30, 2025

-

Version/s: 2022.3.62f1, 6000.0.50f1, 6000.1.6f1, 6000.2.0b4

Reproduction steps:1. Open the attached “IN-101730.zip” project2. Open the “SampleScene”3. Make sure the “Simulator” tab is present ... Read more

0
votes
Won't Fix

[UI] Object shown as missing if removing component from a gameobject, On...

UI

-

Feb 10, 2016

-

Version/s: 5.4.0b5

- Add a UI Button to a scene- Add an empty gameObject, e.g. GO1- Attach a script or amy other component e.g. BoxCollider to GO1- For... Read more

0
votes
Won't Fix

[32-bit] Unity crashes on play when loading 32-bit DLL file

Serialization

-

Apr 29, 2015

-

Version/s: 5.0.1f1

To reproduce the bug please follow the steps1. Open "case_693215-DraglineWrapper" project on 32-bit Unity2. Open "dragline" scene3. ... Read more

0
votes
Fixed

[Remote Config] User isn't notified about settings/ rules getting discar...

AI Navigation

-

Oct 17, 2019

-

Version/s: 2020.1.0a9

User isn't notified about current settings or rules getting discarded when changing the Environment or closing the Remote config win... Read more

0
votes
By Design

Physics.BakeMesh called on the same mesh from multiple threads can lead ...

Graphics - General

-

Apr 29, 2020

-

Version/s: 2019.3.10f1, 2019.3.11f1, 2020.1.0b4, 2020.2.0a5

How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode Expected result: Editor doesn't cr... Read more

0
votes
Fixed

[Postprocessing ] HDRP postprocessing sample conflicts with Unity Postpr...

Package: PostProcessing

-

Mar 24, 2020

-

Version/s: 2.3.0, 2.2.2, 2.2.1

The postprocessing sample under HDRP package conflicts with PostProcessing unity package in package manager. Refer the attached scre... Read more

1
votes
Won't Fix

Cycling between objects with Custom Editor script's materials results in...

IMGUI

-

Aug 27, 2019

-

Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.2.0f1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open attached project "Material_errors_stripped.zip" and scene "SampleScene"2. In Hierarchy window, expand "BUG"... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.