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Calling a class that inherits from IEnumerator with yield return StartCo...
To reproduce:1. Open the project2. Open the scene "test"3. Press "play" Notice that even though the LScriptEnumerator is called once... Read more
[MSE] Build loses one scene
To reproduce:1. Open attached project2. Build and run project3. Notice that one of the scenes is not loaded Reproducible: 5.4.0b15, ... Read more
[WSA][WP8.1] Build fails when project contains "Unity Test Tools"
To reproduce:1. Build attached project2. Build fails Reproducible: 5.4.0b15, 5.3.4p3, 5.0.1f1 Workaround:Changing "Compilation Overr... Read more
[5.4 regression] Graphics.DrawMesh MVP matrix wrong (breaks Super Fast S...
Steps to reproduce: Using 5.3:1. Open attached project "788944for5.3.zip"2. Open scene "Test"3. Change Graphics API to DX9 (or OpenG... Read more
Custom editor window crashes at IMGUI::GUIWindow::OnGUI
Steps to reproduce: 1. Open attached project2. Open scene "FuzzyEditor"3. If "Fuzzy Logic" tab is open - close it4. In top menu, ope... Read more
Undo.RecordObject is very slow for terrains
Edit before closing: Undo.RecordObject will perform a binary exact comparison between states of the object you are monitoring to fin... Read more
Animating GameObject.IsActive of a child with Animator Controller crashes.
Animating GameObject.IsActive() of a child with Animator Controller crashes. Steps to reproduce:1. Download attached project "788946... Read more
[RectTransform] Z position of RectTransform can't be animated
Steps to reproduce: 1. Open attached project2. Open scene "scene"3. In hierarchy, expand Canvas and select its child "Animated UI" o... Read more
[2D][VR][5.4 regression] Sprites lose materials when entering play mode
Steps to reproduce: 1. Open attached project "789063.zip"2. Open scene "repro"3. Drag sprite "Circle" to the hierarchy4. In game vie... Read more
OnRectTransformDimensionsChange callback is triggered due to rounding er...
Steps to reproduce: 1. Open attached project2. Open scene "OnRectTransformDimensionsChange Callback Repro"3. In hierarchy, fully exp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used