Search Issue Tracker
Won't Fix
Votes
0
Found in
5.3.1f1
Issue ID
788317
Regression
No
Undo.RecordObject is very slow for terrains
Edit before closing: Undo.RecordObject will perform a binary exact comparison between states of the object you are monitoring to find and record what changes are made to the object. In the case of TerrainData, which contains large arrays (e.g. the height map), this approach is rather inefficient. We suggest you use Undo.RegisterCompleteObjectUndo instead, which will only create a 'snapshot' of the TerrainData, and won't do the comparison. It's much faster.
Steps to reproduce:
1. Open attached project "788317.zip"
2. Open scene "repro"
3. In top menu, select "Window > Reset Terrain"
4. Notice that height of terrain is reset but Unity becomes unresponsive
5. Unity hangs for several minutes
Workaround: Use now obsolete Undo.RegisterUndo
Reproduced with: 5.1.4f1, 5.2.4f1, 5.3.4p3, 5.4.0b15
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment