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Fixed in 5.3.6
Votes
1
Found in
5.3.4p3
Issue ID
788946
Regression
Yes
Animating GameObject.IsActive of a child with Animator Controller crashes.
Animating GameObject.IsActive() of a child with Animator Controller crashes.
Steps to reproduce:
1. Download attached project "788946.zip".
2. Run scene "reproScene".
3. After few cube blinks Unity crashes.
Steps to reproduce without a project:
1. Create empty game object.
2. Create and parent cube to previously created GO.
3. Create animator for both of them.
4. Create animation for empty game object - animate child cube's GameObject.IsActive() - make the cube "blink".
5. Enter play mode - after few seconds Unity crashes.
Reproduced with 5.3.4p2, 5.3.4p3, 5.4.0b13 and 5.4.0b14.
Does not reproduce on 5.3.4p1 and 5.4.0b12
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Aedous
Apr 20, 2016 15:38
Just some extra notes, it's not just animating the gameobject, but any gameobject with an animator that has children with an animator will cause Unity to crash if you delete/disable the parent whether it's through code or the editor.
I've tested it on 5.3.4p2 and 5.3.4p3.