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[iOS][IL2CPP] Adding TextMesh Component at runtime crashes the applicati...
Steps to reproduce: 1. Open the attached project 2. Make sure the scripting backend is set to IL2CPP (should be set by default) 3. ... Read more
[Substances] Dragging a variable slider too fast causes it to lose funct...
I've noticed that sliders act slightly differently recently, when dragged too fast they lag. When dragging a substance slider it c... Read more
[GL] GPU profiler is not working with OpenGL core
The new GLCore rendering backend does not have GPU profiling implemented yet Read more
EditorGUI.ObjectField does not scale with rect width if it has a label
How to reproduce: 1. Open the attached project 2. Open "Test" -> "Editor Window with ObjectFields" window 3. See how all the OjectFi... Read more
Crash in tlsf_free when playing an Animator
Steps to reproduce: 1) Download attached project "CrashAnimator.zip". 2) Open scene "test". 4) Press play. 3) After <3 seconds Unit... Read more
5.4 Switching platform camera issue on Android
When I upgraded to 5.4 switching platform from standalone to android cant see any assets when game is loaded into the device Read more
[Serialization] System.Guid can not be serialized
Reproduction steps: 1. Open the attached project "SerializationTest.zip" 2. Open the "test" scene 3. Press Play and stop few times 4... Read more
Sprites become pink after playing the scene
Reproduction steps: 1. Open "Test001" project 2. Open "Test" scene 3. Drag and drop "runningcat" sprite to scene view 4. Run the sce... Read more
[Instancing] Using an Instanced Shader on a SkinnedMeshRenderer crashes ...
Reproduction steps: 1) Open "case_794402_ShaderCrash.zip" project 2) Open "TestScene" scene 3) Select "cloth_plane_test" object in h... Read more
Animation error - Invalid AABB - Quaterion to Matrix conversion failed
Reproduction steps: 1. Open "Test002" project 2. Play "NewScene" 3. Press "Return" Notice: The "Avatar"'s hand "Right Hand" (in hier... Read more
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