Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b17
Issue ID
794402
Regression
Yes
[Instancing] Using an Instanced Shader on a SkinnedMeshRenderer crashes the Editor
Reproduction steps:
1) Open "case_794402_ShaderCrash.zip" project
2) Open "TestScene" scene
3) Select "cloth_plane_test" object in hierarchy
4) Change "cloth_plane_test" object's material's shader to ".This crashes/multi_compile_instancing crash" (or add "Instancing" material on this object)
Expected result:
Works as described
Actual result:
Unity crashes
Note:
On Unity version 5.4.0b15 this does not crash, but issue still exists: plane becomes invisible.
Regression started from 5.4.0b16
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Getting a deprecated package for JetBrains Rider pop up when opening or creating a project
- [Android] Volume level of the same audio file is different on Samsung Galaxy Tab A8 between 2023.3.0b3 and 2023.3.0b4
- ‘Expected end of value’ warning occurs when a property declaration includes five or more variable references
- Crash on BurstCompilerService::CompileAsync when entering Play mode in a specific scene
- InvalidOperationException when using Game Camera Preview in Scene window with a custom RenderGraph pass
Add comment