Search Issue Tracker
Fixed
Votes
0
Found in
5.4.0b11
Issue ID
784178
Regression
No
[Serialization] System.Guid can not be serialized
Reproduction steps:
1. Open the attached project "SerializationTest.zip"
2. Open the "test" scene
3. Press Play and stop few times
4. Notice the console output
Actual behavior: "[UnityEngine.SerializeField]" nor "public" does not serialize System.Guid.
Expected behavior: Guid is expected to be serialized the same way as other variables.
Reproduced on: 5.4.0b18, 5.3.4p5, 5.2.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment