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[WebGL] Normal maps are inverted when loading a scene asynchronously usi...
How to reproduce: 1. Open the "LoaderScene" in the attached "NormalMapIssue" project 2. Make sure Addressables package is installed ... Read more
Android Build fails when the latest Android SDK Tools 25.3.1 version is ...
How to reproduce: 1. Update Android SDK Tools to 25.3.1 - In Mac open Android Studio -> Check for updates and update Android Studi... Read more
Vertex snapping doesn't work when the GPU Resident Drawer is enabled
How to reproduce: 1. Open the attached project "3D-Platformer.zip" 2. Select Assets/Settings/URP.asset in the Project window 3. C... Read more
Immutable Package errors are thrown when selecting a Prefab containing C...
How to reproduce: 1. Create a new URP or HDRP project 2. Open the "Packages -> Core RP Library -> Runtime -> Debugging -> Prefabs ->... Read more
[Terrain] Weird texture blending with 5+ layers on Terrain with Built-in...
Repro: 1. Create Terrain 2. Create 5+ Terrain Layers, each with different diffuse textures 3. Add all Terrain Layers to Terrain 4. ... Read more
[VisionOS] VisionOS FPS drops from 60 to 30 every frame when certain pro...
Reproduction steps: 1. Open the attached “Repro“ project 2. Build the project on “visionOS” platform (File > Build Settings > visi... Read more
Cannot activate license within a docker container
Following this bug report in our forums (https://forum.unity.com/threads/batch-mode-license-activation-fails-in-a-docker-container.7... Read more
[Android] Application.Quit and Application.Unload crashes the app on sev...
How to reproduce: 1. Open the attached project 2. Make sure Scripting Backend is set to IL2CPP 3. Build and run on device 4. Press Q... Read more
Build is launched in the wrong Display when Main Display is changed
Reproduction steps: 1. Open the attached project "Display test" 2. Check your Display settings 3. Build and Run project 4. Notice th... Read more
Sprite Atlas Override for iOS setting remains disabled when saving its c...
Reproduction steps: 1. Open the attached “IN-89845_iOSOverrideIssue.zip“ project 2. In the Project window, select the “New Sprite ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used