Search Issue Tracker
Fixed in 2023.1.X
Votes
11
Found in
2021.2.0a16
2021.3
2021.3.1f1
2022.1
2022.2
Issue ID
1423262
Regression
Yes
Build is launched in the wrong Display when Main Display is changed
Reproduction steps:
1. Open the attached project "Display test"
2. Check your Display settings
3. Build and Run project
4. Notice that the Build was launched on your Main Display
5. Change your Main Display to another Display
6. Run the build
Expected result: Build runs on current Main Display after it is changed
Actual result: Build doesn't run on current Main Display after it is changed
Reproducible with: 2021.2.0a16, 2021.2.19f1, 2021.3.2f1, 2022.1.0f1, 2022.2.0a12
Not reproducible with: 2019.4.38f1, 2020.3.34f1, 2021.2.0a15
Notes: If Player Settings in Registry are deleted after changing the Main Display, expected behavior is reached.
This also affects in which Display the Editor is opened.
-
gordo_navajos
Aug 01, 2022 15:32
2021.3.6f1 with the same problem.
-
OyvindE
Jun 29, 2022 13:43
Also exists in 2021.3.4f1
-
ranger0550
Jun 01, 2022 13:18
Still exists in Unity 2021.2.4f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Bad performance when executing the Physics.IgnoreCollisions() method while in Play Mode
- Sprite Editor has a thicker separator between buttons when "Sprite Editor" option is selected
- "NullReferenceException: Object reference not set to an instance of an object" error is thrown when UpdateVolumeStack function is called
- [Windows] Unicode custom text input window shows question marks when inserting an emoji
- Memory leak when the VFX Graph Editor is open
Resolution Note (fix version 2023.1):
Fixed in: 2023.1.0a3