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[Shuriken] Prefab with Particle System is visible in the Scene and Game ...
Steps to reproduce:1. Download 976709_repro.zip2. Select "Particle system" prefab3. Check Scene and Game window Expected results: Wh... Read more
Touch events not recognised by IMGUI in WebGL on desktop
-e: see title--repro: 2017.1, .2, .3--repro on FF57, Chrome63 -repro:--open attached project--build CameraMoveZoom3D scene in WebGL-... Read more
[Collab] Asset with non-latin name is shown as removed/added after every...
To reproduce:1. Open repro project, push to Collab2. Pull project on 2nd machine3. Replace assets with identical one on 1st machine,... Read more
EditorGUI.MultiFloatField draws outside of it's Rect when inspect width ...
Steps to reproduce:1. Open user attached project2. Select "Test Object" in the TestScene3. Resize the inspector width as low as it c... Read more
Occlusion Culling culls dynamic objects incorrectly, and ignores Mesh Re...
Steps to reproduce:1. Open user attached project2. Observe dynamic block of cubes in front of the camera (Block of cubes to the righ... Read more
[IL2CPP] Struct that contains MarshalAs attribute doesn't work with IL2C...
To reproduce:1. Open project attached by the user2. Build it for iOS or Android with IL2CPP platform ("Main" scene attached)3. Run o... Read more
Linux - Paste from outside Unity into the Launcher input fields doesn't ...
This impacts all users attempting to log in with a password manager, or trying to paste in an Activation Key Steps to reproduce:- Co... Read more
Moving windows to a different scaling monitor or scaling them after plac...
Steps to reproduce:1. Create a new project2. St one of your monitor's scaling to 150%3. Keep your editor in that monitor4. Move one ... Read more
UV Grab Pass coordinates are incorrectly received in Single-Pass mode
Steps to reproduce:1. Download and open the project2. Make sure the rendering mode is set to single pass3. Enter Playmode Expected r... Read more
Unity crashes because of an incorrectly (?) defined property
How to reproduce: 1. Open any (new) project2. Create a new scene- Play the scene to make sure it doesn't crash3. Attach the attached... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
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- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components