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0
votes
Fixed

Default material properties and default values for new PhysicMaterial do...

Physics

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Jul 31, 2013

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Version/s:

Currently, when you create a new PhysicMaterial, friction will be set to a default of 0.4. When you assign no material at all, it us... Read more

0
votes
Fixed

Specific BlendShape is very very slow

Graphics - General

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Jul 31, 2013

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Version/s:

In the attached scene, we have 2 different meshes with similar-ish vertex count. When we activate many BlendShape on one of them, th... Read more

0
votes
Fixed

Strange particle stretching

Graphics - General

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Jul 31, 2013

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Version/s: 4.2.0f4

Strange particle stretching. To Reproduce:1. Play the attached scene you'll see some strange particle stretching.2. Ignore the pink ... Read more

0
votes
Not Reproducible

Editor crash when selecting cubemaps

Graphics - General

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Aug 01, 2013

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Version/s: 4.2.1f1

Regression from 4.2RC4. Read more

0
votes
Not Reproducible

The player with Mecanim controller loaded by assetbundle can not work we...

Assets Management

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Aug 01, 2013

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Version/s: 4.2.0f4

The player with Mecanim controller loaded by assetbundle can not work well when changing levels.(1) load the player assetbundle, and... Read more

0
votes
Fixed

Occlusion culling incorrectly culls geometry when camera is out of gener...

Graphics - General

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Aug 01, 2013

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Version/s: 4.3.0a2

Steps to reproduce : - import the project attached- open Occlusion Culling tab- open the scene- move the camera in the scene and not... Read more

0
votes
Fixed

[WP8] Robotlab crashes on "weaker" Windows Phone 8 devices

WP8

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Aug 01, 2013

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Version/s: 4.3.0a3

Steps to reproduce:1. Import Robotlab project from Asset Store2. Deploy project with a main scene set to "Empty" to a Windows Phone ... Read more

0
votes
Fixed

Occlusion Culling appears to be slower than not culling

Camera

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Aug 01, 2013

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Version/s: 4.3.0a2

Steps to reproduce : - import the project attached- open the scene- press play and look at CPU Usage in the profiler- select the Ant... Read more

0
votes
By Design

PhysicMaterial. PhysX. Braking distance is half of what you must get by ...

Physics

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Aug 01, 2013

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Version/s: 4.2.0f3

Start scene and check console.In scene you'll see cube that moves on plane. It has some initial velocity and it should stop because ... Read more