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0
votes
Fixed

[Particle System] Start Size resets to 1 if not specified in Emit Params

Shuriken

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May 02, 2016

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Version/s: 5.4.0b16

Steps to reproduce:1. Open attached project and its scene "test"2. Select "Particle System" in the hierarchy and set its "Start Size... Read more

0
votes
Fixed

[Profiler] CPU Usage becomes black after destroying RawImage.mainTexture

Profiling

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May 03, 2016

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Version/s: 5.4.0b16

Repro steps:1) Open the project and Bug.scene2) Open up the Profiler3) Play the scene4) Press the Destroy button in the Game View5) ... Read more

3
votes
Fixed

[Local] ParticleSystem.Start doesn't start simulation in some camera loc...

Shuriken

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May 02, 2016

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Version/s: 5.3.4p4

Steps to reproduce: 1. Open attached project2. Open scene "ParticleIssueScene"3. Run scene (make sure that scene view isn't visible)... Read more

0
votes
Won't Fix

[Handles] Transform handles are missing after exiting play mode

Scene/Game View

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May 03, 2016

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Version/s: 5.4.0b17

Steps to reproduce: 1. Open attached project2. Open scene "repro"3. Run it. Two child objects will be instantiated for cubes4. In sc... Read more

2
votes
Fixed

Modifying Asset .meta files directly does not rebuild Library

Asset and Scene Management

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May 03, 2016

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Version/s: 5.3.4f1

Steps to reproduce:1. Open the attached project2. Click the 'Wall' prefab3. In the Inspector tab go down to Asset Labels4. Add a lab... Read more

3
votes
Postponed

[New Feature] Baked lightmap for Skinned Mesh Renderers in Unity 5

Global Illumination

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Jan 28, 2016

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Version/s:

- In 4.6, Beast supported lightmapping of Skinned meshes. - In Unity 5, Skinned meshes can be tagged for lightmapping but when light... Read more

0
votes
Fixed

[LocalSimulation] Not all particles are destroyed after ParticleSystem.S...

Shuriken

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May 03, 2016

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Version/s: 5.4.0b17

Steps to reproduce: 1. Open attached project2. Open scene "ParticleIssueScene"3. Enter play mode (make sure that scene view isn't vi... Read more

1
votes
Won't Fix

Floating window is not affected by monitor scale while context menu is

Window management

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May 01, 2016

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Version/s: 5.4.0b16

Steps to reproduce:1. Open attached project and set editor layout to default2. Set scale of one of the monitor's to 150% (the scale ... Read more

0
votes
Fixed

Rescaling custom editor window crashes on CreateDirect3D11SurfaceFromDXG...

DirectX

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Apr 28, 2016

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Version/s: 5.4.0b17

Steps to reproduce:1) open attached project2) open scene 'Test'3) Window > amplify color > LUT browser4) Attach this new windo... Read more

0
votes
Duplicate

Windows Standalone player launcher does not default to native resolution

Editor - Other

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May 02, 2016

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Version/s: 5.4.0b16

To Reproduce: 1. Create an empty app.2. Make sure that 'Default is Native Resolution' is checked in player settings.3. Build and Run... Read more

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