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Chunk and individual Mode Tilemaps are culled when the Tilemap's Vertex ...
Chunk and individual Mode Tilemaps are culled when the Camera's culling bounds are overwritten in Play mode and the Tilemap's Vertex... Read more
Prefab Mode does not have Discard Changes like Scenes do
Right clicking on a Scene header in the Hierarchy allows the user to discard any unsaved changes to the scene. For consistency we sh... Read more
Build screen is not cleared when changing the aspect ratio on OpenGLCore...
How to reproduce: 1. Open the user's attached project 2. Build and Run the project (File -> Build and Run) 3. In the running Build, ... Read more
Can't bind object to TimelineTrack when the curve window is opened
Reproduction steps: 1. Open the user's attached "TimelineBindObject.zip" project 2. Open the "SampleScene" Scene 3. Open the Timelin... Read more
Cannot find mono image in MonoManager for assembly 'Unity.Localization'
Unity 2020.3.18 Loc 1.0.1 Address 1.19.4 After upgrading from 1.0.0-pre.9-> 1.0.1 When I enter Play mode I get errors: Cannot find m... Read more
[UWP] C# WebAuthenticationBroker doesn't work when built into HoloLens 2
1. Open project "MRTKWebAuthProject.zip" 2. Open Scene "ReproScene" 3. Open Build Settings in File > Build Settings 4. Select Platfo... Read more
[Vulkan][Android] App crashes when enabling a large number of Text compo...
Reproduction steps: 1. Open the attached user's project "vkcrash.zip" 2. In the Player settings make sure that Vulkan Graphics API i... Read more
[iOS] Development Build throws NullReferenceException when Input System ...
How to reproduce: 1. Open the attached project ("repro_2022.1.0a10.zip") 2. Build and Run on an iOS device Expected result: NullRef... Read more
[Android] AndroidJavaClass.CallStatic is unable to receive OBB file when...
How to reproduce: 1. Open the user's attached "SignInTest.zip" 2. Run and Build the "SampleScene" on an Android device 3. Allow perm... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map