Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
Issue ID
1369841
Regression
No
Prefab Mode does not have Discard Changes like Scenes do
Right clicking on a Scene header in the Hierarchy allows the user to discard any unsaved changes to the scene. For consistency we should also have this for Prefab Mode scenes.
Requested here: https://unity.slack.com/archives/C0A9NNY9W/p1632867334076600
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Swizzle Node Input/Output and Mask Update Incorrectly After Undo
- [URP] Crash on GameObject::QueryComponentByType when baking a Reflection Probe in an unsaved/untitled Scene
- No Icons are used for the Entry and Exit States in the Inspector when selected in an Animator Controller
- Crash on PlayerMain(int, char const**) when exiting Standalone Player with a Particle System in the Scene
- No Icon is used for the Runtime Animator Controller Type in a Search Window when assigning an Animator Controller in the Animator Component
Add comment