Search Issue Tracker
[Anim] "NullReferenceException" error when starting to create a second a...
"NullReferenceException: Object reference not set to an instance of an object" error appears in the console when trying to create a ... Read more
Assertion failed error when switching build platforms "Do not unregister...
Steps to reproduce:1. Open Unity2. Switch build platform3. Observe assertion failed error in console Expected: No errors pop up when... Read more
[PLM] Baked light probes reset after opening another scene when realtime...
When a scene is manually baked with PLM, after opening another scene light probes in the first scene go black. 1. Open Progressive s... Read more
Material.HasProperty returns true after using Material.SetTexture with n...
To reproduce:1. Open project2. Play scene Expected vs Actual: 'HasProperty after SetTexture' message should have false value instead... Read more
[Windows] API_test:DeleteUnityWrapper crashes when exiting Play mode
To reproduce: 1. Download attached project "Unity_DLL_test.zip" and open in Unity2. Open "Text Example" scene3. Enter Play mode4. Ex... Read more
[Emission] m_Bursts.Array.data[0].countCurve.scalar has disappeared! whe...
Repro steps: 1. Open Scene1 from the attached project (or create a new particle system, add a burst, and set bust to curve).2. Selec... Read more
[MacOS] Draw Mode Screen Position out of view Frustrum with 2D Sprite Ti...
When changed the sprite draw mode to Tiled and increased the width and height in scene view got , "Screen position out of view frust... Read more
Array index is out of range when trying to access array element in type ...
To reproduce:1. Open project2. Build and run scene for x86 architecture3. Build and run scene for x64 architecture Expected: scene w... Read more
Unity generates wrong Visual Studio solution
To reproduce:1. Create a new project2. Create a C# script3. Make sure that the External Script Editor is set to Visual Studio 20174.... Read more
Crash in physx::SubSortQuick::sort4 when opening scene
To reproduce:1. Open attached package2. Open Track scene (if editor doesn't crash, try to build project)3. Editor crashes (if editor... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open