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Input System puts pressure on the Garbage Collector when enabling and di...
Reproduction steps: 1. Open the attached project "input-gc-pressure.zip" 2. Open the "DebugInputScene" Scene 3. Open the Profiler wi... Read more
URP package throws compilation error CS1525 when imported together with ...
Steps to reproduce: 1. Create a new project 2. Open Window -> Package Manager 3. Import "Universal RP" package 4. Import "Adaptive P... Read more
[2D][Animation] Lost Crypt demo project has missing Sprite Library refer...
[2D][Animation] Lost Crypt demo project has missing Sprite Library references Opening Lost Crypt demo project on Unity 2021.1 or up... Read more
UnityException is thrown in Build when using Burst Direct Call methods
How to reproduce: 1. Open the attached project (burst-error2.zip) 2. Open scene Scenes/SampleScene 3. Go to File -> Build Settings 4... Read more
[Android][OpenGL] Graphics.CopyTexture throws an error when using Normal...
How to reproduce it: 1. Open the user's attached project "TestCombine.rar" 2. Switch to Android 3. Enter the Play mode 4. Observe t... Read more
Particle System is stuttering in the editor when using Custom Data with ...
How to reproduce: 1. Create a new URP project 2. Unzip "1365360_particle_system_playback_stepping_issue" in Projects Asset folder 3.... Read more
WinPixEventRuntime.dll dependencies are not included when a Windows Stan...
How to reproduce: 1. Create a new empty project 2. Go to File -> Build Settings 3. Enable the setting "Development Build" 4. Build t... Read more
AssemblyBuilder is extremely slow in trunk
How to reproduce: 1. Open project "Repository.zip" 2. Open the Test Runner window (Window>General>Test Runner) 3. Go to Weaver>Tests... Read more
Errors and warnings logged in the Console when calling AssetDatabase met...
How to reproduce: 1. Open the attached project "CheckConsistencyLoadAssets" 2. In the Project window, select the asset "SelectMe" (A... Read more
CapsuleCast won't detect a hit with a mesh, if the direction happens to ...
Reproduction steps: 1. Open the attached "TestMeshCollider.zip" project 2. Open the "SampleScene" Scene 3. Observe logs in the Conso... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map