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0
votes
Won't Fix

Differences between Memory Usage Shown in Profiler and in Windows Task M...

Profiling

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May 06, 2015

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Version/s: 5.1.0b5

Reproduction steps:1. Open attached project "GetPixelsLargeTex"2. Open scene "ImportBigFile"3. Hit play, let the scene run in the ed... Read more

0
votes
Fixed

[HDRP] The Game view flickers when interacting with the Editor UI and a ...

HD RP

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Oct 21, 2022

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Version/s: 2022.1.20f1, 2022.2.0b11, 2023.1.0a14

Reproduction steps: Open the user attached project Open the “IndoorsScene” scene Observe the Game view while interacting with Editor... Read more

0
votes
Not Reproducible

BlackBerry won't launch app over another app

Blackberry

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May 01, 2015

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Version/s: 5.1.0b5

1. What happened Workaround possible: close current app.BlackBerry won't launch app over another app. It just stalls. Thus far, only... Read more

0
votes
Fixed

[Shuriken] "Shape Transform Tool" goes out of Layout under Shape module ...

Visual Effects - Legacy

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Apr 30, 2020

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Version/s: 2019.1, 2019.2, 2019.3, 2020.1, 2020.2, 2020.2.0a10

When prefab of Particle System is created, Shape Transform Tool goes out of Layout under "Shape" module from Particle System in pref... Read more

0
votes
Fixed

Dropdown UI element throws an exception and doesn't work when 'Reload Sc...

uGUI

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Mar 25, 2020

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Version/s: 2019.3.0b9, 2019.3.6f1, 2020.1, 2020.2

How to reproduce:1. Open the attached '1230482.zip' project2. Make sure that 'Enter Play Mode Options (Experimental)' is turned on a... Read more

0
votes
Fixed

Artifacts appear when baking on HDRP + URP on-demand and using Shadergra...

Progressive Lightmapper

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Nov 18, 2022

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Version/s: 2023.1.0a20

Open [^Shader_Repro.zip] Open SampleScene.unity Notice how the lightmaps have serious artifacts Assign _shader 1 to _TestMaterial No... Read more

1
votes
Fixed

[XR][Android][URP][Shader Graph] Shader graph shaders are not rendering ...

XR SDK

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Nov 08, 2019

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Version/s: 2019.1.0a6

Shaders that are created using the Shader Graph do not render on Android when using instancing. Read more

1
votes
Fixed

Fatal signal 11 (SIGSEGV), code 2 crash on Android devices

Android

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Jan 28, 2016

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Version/s: 5.3.1p4

Some apps crashes with Fatal signal 11 (SIGSEGV), code 2 message on Android devices Read more

6
votes
Fixed

[LowHangingFruit] Material is applied to two slots when applying Materia...

Animation

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Apr 28, 2020

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Version/s: 2018.4, 2018.4.20f1, 2020.2

How to reproduce:1. Open user's attached "VRC_Mishe_mod3" project2. Open "SampleScene" Scene3. Open Animation window (Window->Ani... Read more

0
votes
Fixed

[iOS] Player crashes on Il2CppSequencePointExecutionContext::Il2CppSeque...

iOS

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Apr 03, 2020

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Version/s: 2018.4, 2018.4.20f1

How to reproduce:1. Open the project provided by the user2.Go to Menu bar-> Build -> iOS-> QA3. Go to <project root>/... Read more

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