Search Issue Tracker
Fixed in 5.3.5
Votes
1
Found in
5.3.1p4
Issue ID
765744
Regression
No
Fatal signal 11 (SIGSEGV), code 2 crash on Android devices
Some apps crashes with Fatal signal 11 (SIGSEGV), code 2 message on Android devices
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ACES Tonemapping causes banding artifacts and negative values in ColorGradingLUT when HDR is enabled and "High Dynamic Range" Grading mode is selected while Android Platform is used
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
- Green success icon is poorly visible in the light Unity theme
- Incorrect input into the Input Field when using Microsoft IME Japanese
- Multiplayer role "ClientAndServer" is displayed without the spaces in the "Play Mode Scenarios" window
V-Jankaitis
Dec 01, 2016 13:42
Still in 5.5 on Location.start() Android
t-schulz
Sep 09, 2016 08:44
Got that Signal 11 Crash with Code 1:: http://forum.unity3d.com/threads/e-crash-signal-11-sigsegv-on-some-android-devices.430093/
Still in Unity 5.4
darkForester
Feb 14, 2016 15:27
Same as this issue: https://issuetracker.unity3d.com/issues/ios-android-crash-after-multiple-scene-loads-fatal-signal-11-sigsegv-code-1
Please head over to vote.