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When the status bar is enabled and the keyboard is opened, the Unity vie...
When the status bar is enabled and the keyboard is opened, the Unity view is resized. This also happens when there is android:window... Read more
CharacterControllers do not trigger OnControllerColliderHit when they co...
There doesn't seem to be any way to detect CharacterController collision. Run the test scene. Use WASD to move the blue capsule. If ... Read more
[Mobile] Several image effects fail on GLES devices while having valid s...
To reproduce:1. Open project Image_effects2. Build and run on blackberry3. Only few Image effects will work properly, others are jus... Read more
Warning message in Scene View is cut off
Reproduction steps:- Create a new project.- Minimize the Scene View (see screenshot).- Hit Play.- Press CTRL+S to save the scene.- O... Read more
Bad lighting with multi_compile
My character goes completely black when doing per-pixel lighting.Select the black character in screen and unclick the "Redify Materi... Read more
[Transparency][Substance] Substance material transparency is ignored by ...
To reproduce:1. Open attached project2. Open scene substance_bug3. Bake lightmaps4. Notice that the palm using substance materials h... Read more
When a button contains a image and text the layout logic does not work p...
Steps to reproduce : - open the project attached- go to Example > Test- check the Image Left and Restrict Height boxex- notice th... Read more
Opening multitasking window while playing video results in closed video,...
To reproduce:1. Open project BugReport-VideoSuspend2. Build and run on iOS3. Hear the background music of the app4. Tap the screen t... Read more
Prefabs overrides don't work properly with Rotation
Reproduced in 4.2.a3. 1 Create new project and import character controller2 Put 2 instances of 3rd Person Controller.prefab to the s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used