Search Issue Tracker

Fixed in 5.0.X

Votes

0

Found in

4.1.0f4

Issue ID

534365

Regression

No

CharacterControllers do not trigger OnControllerColliderHit when they collide with each other

Physics

-

There doesn't seem to be any way to detect CharacterController collision.

Run the test scene. Use WASD to move the blue capsule. If it collides with the sphere (normal collider) the log prints "hit". If it collides with the other capsule (another character controller), 9 times out of 10 it does not. The only time it does trigger the a collision method is if it is moving away from you, and you move into it from behind, it will sometimes trigger.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.