Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.1.0f4
Issue ID
534365
Regression
No
CharacterControllers do not trigger OnControllerColliderHit when they collide with each other
There doesn't seem to be any way to detect CharacterController collision.
Run the test scene. Use WASD to move the blue capsule. If it collides with the sphere (normal collider) the log prints "hit". If it collides with the other capsule (another character controller), 9 times out of 10 it does not. The only time it does trigger the a collision method is if it is moving away from you, and you move into it from behind, it will sometimes trigger.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit meshes are fully rendered and rasterized when opacity is 0
- Light rendering artefacts appear in the Editor when assigning unsupported 3D Custom Render Texture in Camera’s Output Texture, unclearable errors and warnings spammed
- Memory leak when running a test with "GfxThreadingMode" set to "SplitJobs"
- Loading Unloaded unsaved Scene throws “ArgumentException” error in the Console
- Crash on std::__1::__tree_const_iterator when opening the Build Profiles window in a specific project
Add comment