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1
votes
Fixed

[OSX][Eye Dropper] Graphical failure when using eye dropper

Editor - Other

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Mar 16, 2016

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Version/s: 5.4.0b10

Reproduction steps:1) Open any project2) Click on an eye dropper (for example, in the diffuse shader color selection)--- Editor shou... Read more

0
votes
By Design

[UNET] Packet drop simulation causes disconnect when client sends messag...

Networking

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Mar 17, 2016

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Version/s: 5.4.0b11

When I asked Ilya to check it I forget to ask him to change drop level threshold from 5% to 15%. With 10% drop flow control will per... Read more

0
votes
Not Reproducible

CanvasRenderer.cull will not be reset when parent changes

UI

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Mar 17, 2016

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Version/s: 5.3.3f1

Steps to reproduce:1. Download and open attached project "161_Mask_Bug.zip"2. Open and play scene "test"3. There will be three butto... Read more

2
votes
Postponed

An instance of a class that is derived from a class that is derived from...

Networking

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Jan 18, 2016

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Version/s: 5.3.1f1

Steps to reproduce: 1. Open attached project2. Open up 'blah.cs' script and notice that Msg class is derived from MessageBase and ha... Read more

0
votes
By Design

[UNET] Packet drop simulation causes disconnect when client sends messag...

Networking

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Mar 17, 2016

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Version/s: 5.4.0b11

[UNET] Packet drop simulation causes disconnect when client sends messages via ReliableFragmented channelClient sends a big message ... Read more

0
votes
Won't Fix

[Substance] Triplanar mapping causing pixelation in Unity

Substances

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Dec 07, 2015

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Version/s: 5.2.3f1

Steps to reproduce:1) open users attached project2) scene 'Torus'- there are two models, one with triplanar node and another one wit... Read more

0
votes
Not Reproducible

UI is not scaled properly in the editor when using fixed aspect ratio

uGUI

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Mar 16, 2016

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Version/s: 5.4.0b10

How to reproduce: 1. Open attached project2. Open scene main.unity3. Resize the Game view- Note how the text moves around and change... Read more

0
votes
By Design

RGBAFloat textures are black on specific Android devices

Mobile Rendering

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Mar 17, 2016

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Version/s: 5.3.3f1

Reproduction steps:1. Open the attached project2. Build and run on Android device3. Notice that with RGBAFloat the texture is all bl... Read more

0
votes
By Design

When Gizmos are enabled in GameView the PhysicsDebug mode is only visibl...

Physics

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Mar 17, 2016

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Version/s: 5.4.0b5

When Gizmos are enabled in GameView the PhysicsDebug mode is only visible for objects which are visible in SceneView camera To repro... Read more

0
votes
Fixed

In PhysicsDebug window, when setting Terrain Tiles Max to 0, it behaves ...

Physics

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Mar 17, 2016

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Version/s: 5.4.0b5

In PhysicsDebug window, when setting Terrain Tiles Max to 0, it behaves as if it's set to infinity To reproduce:1. Open Attached pro... Read more

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