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Special symbol is visible in Scene/Game window, but not in Inspector's w...
Steps to reproduce:1. Open attached project.2. Load "FontBug" scene.3. Look at the Game or Scene window.4. Notice that the special s... Read more
[2DRectMask] After changing state of 2DRectMask scene has to be reloaded...
Steps to reproduce: 1. Open attached project2. Open scene "2D RectMask Repro"3. In hierarchy, expand Canvas and select Button4. Noti... Read more
Flickering UI and randomly changing sprites when enabling/disabling imag...
Reproduction steps:1. Open attached project.2. Open an play "FlickerScene" scene.3. Notice a flickering UI and randomly changing spr... Read more
Substances remain "isProcessing"/"Generating" forever
To reproduce:1. Open attached project2. While some substances are still busy processing (the provided in-scene UI will show you) cli... Read more
[iOS] Mono does not support a specific security certificate when trying ...
When trying to connect to a server, that uses SHA-256 with RSA Encryption ( 1.2.840.113549.1.1.11 ) signature algorithm with a HTTPS... Read more
[WebGL] Playback speed of looped sounds is faster than non-looped
Steps to reproduce: 1. Open attached project2. Open scene "scene"3. Play the scene and pay attention to the playback speed4. Now bui... Read more
WWW.GetAudioClip outputs an empty error message in console
Reproduction steps:1. Open the attached project2. Open scene "New Scene"3. Play4. Notice that console outputs an empty error message... Read more
[OSX] Crash when Zooming or Full screening the editor
How to reproduce: 1. Open attached project (repro.zip)2. Open scene test.unity3. Play scene4. Go to Window -> Zoom- Unity crashes... Read more
render errors in sprite packer
-e: packing the sprites in the attached project shows a lot of artifacts in the sprite packer -repro:--open attached project (see us... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used