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[GLLEGACY] Line Renderers using opaque materials cause Unity to hang wit...
Line Renderers using opaque materials cause Unity to hang when the graphics API is switched to OpenGL2. Repro steps:1. Open attached... Read more
Navigation buttons stay visible after volume button was pressed on speci...
Reproduction steps:1. Open the attached project (ReproProject.zip)2. Build and run on LG G2 with Android 4.4.23. Press the volume up... Read more
[Light Probes] Meshes drawn with Graphics.DrawMesh are not lit by light ...
Meshes drawn with Graphics.DrawMesh are not lit by light probes, even when probeAnchor is specified. They’re always only lit by the ... Read more
[OSX] Quit not responding anymore when trying to quit again
Steps to reproduce:1. Open Unity2. Create new project or open any other existing project3. Create GameObject in the hierarchy4. Try ... Read more
[GameView] [Zoom] Game view shrinks and stretches repeatedly while slide...
Reproduction steps:1. Create a new Unity project.2. Create a new "Cube" game object.3. Open game view.4. Move "Zoom" slider to the m... Read more
Crash in m_IgnoredColliders during Collider:Deactivate
Steps to reproduce:1. Download and open project "778529-Mano.zip"2. Open scene "Scenes/main"3. Enter play mode4. Unity editor crashe... Read more
[WSA] EventType.ScrollWheel is not detected
Reproducible on 5.2.4f1, 5.3.4f1, 5.4.0b10 versions. Repro steps:1. Open project "SmallerScrollDetecter.zip".2. Play it in the edito... Read more
[iOS][GLES2] Changing screen resolution to non-native resolution at runt...
Steps to reproduce: 1. Open attached project (ScreenResolutionAnimatedCorrect.zip)2. Switch to iOS3. Set Graphics API to OpenGLES2 i... Read more
[DX12/Shuriken] Line/Trail Renderers are lit incorrectly in DX12
Line and Trail Renderers with "lit" materials are lit incorrectly in DirectX 12 Repro Steps: 1) Open project from command line with ... Read more
[GameView] UI position and scale doesn't update when game view window is...
Repro from scratch:- create a scene- add a UI>Text element- anchor it on the right side via the rect transform inspector (hold al... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used