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Editor out of memory crash with large audio files (XP-only)
When importing audio files that don't fit into memory, the editor crashes. Regression from 4.0 - there we fail safely and print a co... Read more
Using Handles.DrawCamera in OnInteractivePreviewGUI overwrites part of t...
Steps to reproduce : - import the project attached- open the scene- switch to game view window and notice the grey rectangle- click ... Read more
When selecting a reference of type SpawnBubble, nothing shows up
Steps to reproduce : - open the project attached "New Unity Project 134"- open the scene- select s1 and go to the inspector- in the ... Read more
Crash when opening a scene after setting HideFlags.DontSave on a game ob...
Steps to reproduce : - import the project attached- try to open the scene and notice the crash Read more
[Graphics, Performance] Behaviour of StartLifetime field differs for Edi...
ParticleSystem with StartLifetime = 0.1f in play mode always generates one particle and when it dies a new one is generated. So as t... Read more
Split tangents has no effect on mirrored UVs
Steps to reproduce : - open the scene "demo"- notice the upper-right creature has a hard seam- notice the lower-right model, it also... Read more
Windows Standalone Icon looks low res
Windows Standalone Icon looks low res The default Unity icon for the Windows Standalone looks low res if you use large icons in Wind... Read more
No transparency when building for flash after using "tree soft occlusion...
Steps to reproduce : - import the project attached- build it for flash- notice that the leaves look different in the flash build the... Read more
Scene window view point continues to change after the window has lost focus
1. Split Scene window and Game window in different tab group so that you can see them at once.2. Move Window focus to Scene window3.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used