Search Issue Tracker
Not Reproducible
Votes
0
Found in
4.1.0b4
Issue ID
523353
Regression
No
[Graphics, Performance] Behaviour of StartLifetime field differs for Editor and Standalone.
ParticleSystem with StartLifetime = 0.1f in play mode always generates one particle and when it dies a new one is generated. So as the result one particle always exists. In Standalone there is an another behaviour. Particle dies before new is borned and there is a time moment when there are any particle.
Play attached scene and compare result with Standalone.
For more detailes You could see ParticleSystemStartLifetime runtime tests.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Package Manager's Filter Panel does not show borders when viewed on Windows
- Package installation fails non-deterministically with Errors "EPERM: operation not permitted" when installing Packages
- Blend Tree Threshold fields accepts NaN/Infinity values causing Node backgrounds disappear in Animator Controller view
- Port keyboard selection sync improvements from legacy UGUI InputField to TMP_InputField
- Animator Controller Layer Weight field accepts “NaN” as a valid value instead of rejecting it
Add comment