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Inconsistent state of Shader (Material) when upgrading a project version
Reproduction steps:1. Open the attached project.2. Select or reimport the "material_1" in the project view. Actual behavior:Material... Read more
Scene Gizmo dropdown only works once after domain reload
Steps to reproduce: Click on the Scene View gizmo setting dropdown arrow Click away to dismiss it Click again Actual results: The gi... Read more
Setting Icons are not getting clicked and not opening the properties und...
How to reproduce:1. Create a new project2. Go to: Edit > Project Settings > Player3. Click on the Icon of Other Settings/ Spla... Read more
[Quick Search] FileNotFoundException thrown on Creating Complete Asset I...
On Creating the "Complete" Asset Index under "Quick Search" from the "Preferences" window, the editor throws FileNotFoundException, ... Read more
[Interactions] Some Interactions don't have the correct startTime, time ...
Github: https://github.com/Unity-Technologies/InputSystem/issues/576 Affected Interactions:- Press: Press Only, Press and Release- H... Read more
[Quest] Editor crashes on UnityOpenXRHands_TryInitialize after entering ...
Steps to reproduce:1. Create a new VR/MR template2. Install XR Hands package3. Download the Hand Visualizer Sample4. Open the "HandV... Read more
Profiler - previous UI Details data is carried over when loading new data
How to reproduce:1. Create a new project.2. Open Profiler (Window->Analysis->Profiler)3. Make sure UI Details is on by pressin... Read more
[URP] GameObject Shader is invisible in Scene/Game View until Shader Pro...
Reproduction steps:1. Create a new URP project2. Import the provided custom package "UrpTree.unitypackage"3. In the Project window o... Read more
Closed occlusion portal doesn't occlude an area
Reproduction steps:1. Open the attached project2. Select "GameObject (1)" in the hierarchy3. Uncheck the "open" property under Occlu... Read more
Transition from sub-state machine (created at the top level) is connecte...
In the top level of a state machine, we create a transition from the sub-state-machine to a top-level state. Entering the sub state ... Read more
All about bugs
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Latest issues
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