Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.5.0b7
Issue ID
852792
Regression
Yes
Closed occlusion portal doesn't occlude an area
Reproduction steps:
1. Open the attached project
2. Select "GameObject (1)" in the hierarchy
3. Uncheck the "open" property under Occlusion Portal component
Result: the Object behind the Occlusion Portal are still visible
Reproducible on: 5.5.0b11, 5.5.0f2, 5.6.0a3
Not reproducible on: 5.4.2p4, 5.3.7p1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IndexOutOfRangeException occurs when entering "<a></a>" tags in a TextMeshPro UI field
- Numeric property drag cursor gets enabled in the Inspector Preview window when the window is above numeric properties
- UI elements become unusable due to Object and Text Fields being set to empty/"0" when clicking "Reset" on their Components
- Scene Asset is not attached to a Lighting Data Asset for a URP Package Sample Scene
- Gizmos are not rendered for the Base Camera when using Camera Stacking
Add comment