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[UWP] Number of errors with Visual Assets in the generated solution
Reproduction steps: 1. Open the attached project2. Build to Universal 103. Open the generated solution -> manifest file -> Vis... Read more
Bloom Shader compilation fails on device
How to reproduce: 1. Open attached project2. Build to iOS and run- Note the Shader log error in the Xcode log and a lack of bloom in... Read more
"Unable to load the icon: sv_icon_dot11_pix16_gizmo." errors spam consol...
Regression from Version 5.4.0b5 (60658ab74c44)Steps:1. Create a project2. Create a GameObject3. Click on "Cube" gizmo near to the na... Read more
[Editor][Scene view] navigating scene view performance regression
Steps to reproduce:1) open users attached or an empty unity project2) navigate scene view with WASD + Shift + mouse Results: freezin... Read more
[OSX] Application.version returns Application.unityVersion in OSX Editor
Steps to reproduce: 1. Open attached project (version_info.zip)2. Switch build target to iOS3. Open and play 'main' scene4. Check th... Read more
StandaloneInputModule sends a phantom mouse event which should not occur
How to reproduce: 1. Open attached project2. Open scene TouchTest.unity3. Build to iOS and run4. In the device, press and release on... Read more
Going to Fullscreen in standalone player causes the screen to become bro...
Going to Fullscreen in standalone player causes the screen to become brown, no buttons are visible and white flickers appear. 1. Wha... Read more
[iOS] Marshalling enum is not working with IL2CPP and ARM64 when Marshal...
Steps to reproduce: 1. Open attached project2. Switch to iOS3. Set scripting backend to IL2CPP and architecture to 'arm64'4. Build f... Read more
[ODR] Memory not cleaned properly when OnDemandResourcesRequest is disposed
To Reproduce: 1. Open the attached project, on 'Loader' (Scene StartScene) uncheck 'Use Streaming Assets' and check everything else.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU